#250 loading xml file and synching text with audio while playing recitations

This commit is contained in:
Hamid Reza Mohammadi 2021-11-26 15:50:09 +03:30
parent 83827a8ae5
commit 95bfb68599

View File

@ -1,454 +1,501 @@
//original source: https://codepen.io/craigstroman/pen/aOyRYx
var audioPlayer = function() {
"use strict";
var audioPlayer = function () {
"use strict";
// Private variables
var _currentTrack = null;
var _elements = {
audio: document.getElementById("audio"),
playerButtons: {
largeToggleBtn: document.querySelector(".large-toggle-btn"),
nextTrackBtn: document.querySelector(".next-track-btn"),
previousTrackBtn: document.querySelector(".previous-track-btn"),
smallToggleBtn: document.getElementsByClassName("small-toggle-btn")
},
progressBar: document.querySelector(".progress-box"),
playListRows: document.getElementsByClassName("play-list-row"),
trackInfoBox: document.querySelector(".track-info-box")
};
var _playAHead = false;
var _progressBarIndicator = _elements.progressBar.children[0].children[0].children[1];
var _trackLoaded = false;
var verseStart = [];
var verseEnd = [];
var verseIndex = [];
var nLastHighlight = -1;
var vCount = 0;
/**
* Determines the buffer progress.
*
* @param audio The audio element on the page.
**/
var _bufferProgress = function(audio) {
var bufferedTime = (audio.buffered.end(0) * 100) / audio.duration;
var progressBuffer = _elements.progressBar.children[0].children[0].children[0];
// Private variables
var _currentTrack = null;
var _elements = {
audio: document.getElementById("audio"),
playerButtons: {
largeToggleBtn: document.querySelector(".large-toggle-btn"),
nextTrackBtn: document.querySelector(".next-track-btn"),
previousTrackBtn: document.querySelector(".previous-track-btn"),
smallToggleBtn: document.getElementsByClassName("small-toggle-btn")
},
progressBar: document.querySelector(".progress-box"),
playListRows: document.getElementsByClassName("play-list-row"),
trackInfoBox: document.querySelector(".track-info-box")
};
var _playAHead = false;
var _progressBarIndicator = _elements.progressBar.children[0].children[0].children[1];
var _trackLoaded = false;
progressBuffer.style.width = bufferedTime + "%";
};
/**
* Determines the buffer progress.
*
* @param audio The audio element on the page.
**/
var _bufferProgress = function (audio) {
var bufferedTime = (audio.buffered.end(0) * 100) / audio.duration;
var progressBuffer = _elements.progressBar.children[0].children[0].children[0];
/**
* A utility function for getting the event cordinates based on browser type.
*
* @param e The JavaScript event.
**/
var _getXY = function(e) {
var containerX = _elements.progressBar.offsetLeft;
var containerY = _elements.progressBar.offsetTop;
var coords = {
x: null,
y: null
progressBuffer.style.width = bufferedTime + "%";
};
var isTouchSuopported = "ontouchstart" in window;
/**
* A utility function for getting the event cordinates based on browser type.
*
* @param e The JavaScript event.
**/
var _getXY = function (e) {
var containerX = _elements.progressBar.offsetLeft;
var containerY = _elements.progressBar.offsetTop;
if (isTouchSuopported) { //For touch devices
coords.x = e.clientX - containerX;
coords.y = e.clientY - containerY;
var coords = {
x: null,
y: null
};
return coords;
} else if (e.offsetX || e.offsetX === 0) { // For webkit browsers
coords.x = e.offsetX;
coords.y = e.offsetY;
var isTouchSuopported = "ontouchstart" in window;
return coords;
} else if (e.layerX || e.layerX === 0) { // For Mozilla firefox
coords.x = e.layerX;
coords.y = e.layerY;
if (isTouchSuopported) { //For touch devices
coords.x = e.clientX - containerX;
coords.y = e.clientY - containerY;
return coords;
}
};
return coords;
} else if (e.offsetX || e.offsetX === 0) { // For webkit browsers
coords.x = e.offsetX;
coords.y = e.offsetY;
var _handleProgressIndicatorClick = function(e) {
var progressBar = document.querySelector(".progress-box");
var xCoords = _getXY(e).x;
return coords;
} else if (e.layerX || e.layerX === 0) { // For Mozilla firefox
coords.x = e.layerX;
coords.y = e.layerY;
return (xCoords - progressBar.offsetLeft) / progressBar.children[0].offsetWidth;
};
return coords;
}
};
/**
* Initializes the html5 audio player and the playlist.
*
**/
var initPlayer = function() {
var _handleProgressIndicatorClick = function (e) {
var progressBar = document.querySelector(".progress-box");
var xCoords = _getXY(e).x;
if (_currentTrack === 1 || _currentTrack === null) {
_elements.playerButtons.previousTrackBtn.disabled = true;
}
return (xCoords - progressBar.offsetLeft) / progressBar.children[0].offsetWidth;
};
//Adding event listeners to playlist clickable elements.
for (var i = 0; i < _elements.playListRows.length; i++) {
var smallToggleBtn = _elements.playerButtons.smallToggleBtn[i];
var playListLink = _elements.playListRows[i].children[2].children[0];
/**
* Initializes the html5 audio player and the playlist.
*
**/
var initPlayer = function () {
//Playlist link clicked.
playListLink.addEventListener("click", function(e) {
e.preventDefault();
var selectedTrack = parseInt(this.parentNode.parentNode.getAttribute("data-track-row"));
if (selectedTrack !== _currentTrack) {
_resetPlayStatus();
_currentTrack = null;
_trackLoaded = false;
if (_currentTrack === 1 || _currentTrack === null) {
_elements.playerButtons.previousTrackBtn.disabled = true;
}
if (_trackLoaded === false) {
_currentTrack = parseInt(selectedTrack);
_setTrack();
//Adding event listeners to playlist clickable elements.
for (var i = 0; i < _elements.playListRows.length; i++) {
var smallToggleBtn = _elements.playerButtons.smallToggleBtn[i];
var playListLink = _elements.playListRows[i].children[2].children[0];
//Playlist link clicked.
playListLink.addEventListener("click", function (e) {
e.preventDefault();
var selectedTrack = parseInt(this.parentNode.parentNode.getAttribute("data-track-row"));
if (selectedTrack !== _currentTrack) {
_resetPlayStatus();
_currentTrack = null;
_trackLoaded = false;
}
if (_trackLoaded === false) {
_currentTrack = parseInt(selectedTrack);
_setTrack();
} else {
_playBack(this);
}
}, false);
//Small toggle button clicked.
smallToggleBtn.addEventListener("click", function (e) {
e.preventDefault();
var selectedTrack = parseInt(this.parentNode.getAttribute("data-track-row"));
if (selectedTrack !== _currentTrack) {
_resetPlayStatus();
_currentTrack = null;
_trackLoaded = false;
}
if (_trackLoaded === false) {
_currentTrack = parseInt(selectedTrack);
_setTrack();
} else {
_playBack(this);
}
}, false);
}
//Audio time has changed so update it.
_elements.audio.addEventListener("timeupdate", _trackTimeChanged, false);
//Audio track has ended playing.
_elements.audio.addEventListener("ended", function (e) {
_trackHasEnded();
}, false);
//Audio error.
_elements.audio.addEventListener("error", function (e) {
switch (e.target.error.code) {
case e.target.error.MEDIA_ERR_ABORTED:
alert('You aborted the video playback.');
break;
case e.target.error.MEDIA_ERR_NETWORK:
alert('A network error caused the audio download to fail.');
break;
case e.target.error.MEDIA_ERR_DECODE:
alert('The audio playback was aborted due to a corruption problem or because the video used features your browser did not support.');
break;
case e.target.error.MEDIA_ERR_SRC_NOT_SUPPORTED:
alert('The video audio not be loaded, either because the server or network failed or because the format is not supported.');
break;
default:
alert('An unknown error occurred.');
break;
}
trackLoaded = false;
_resetPlayStatus();
}, false);
//Large toggle button clicked.
_elements.playerButtons.largeToggleBtn.addEventListener("click", function (e) {
if (_trackLoaded === false) {
_currentTrack = parseInt(1);
_setTrack()
} else {
_playBack();
}
}, false);
//Next track button clicked.
_elements.playerButtons.nextTrackBtn.addEventListener("click", function (e) {
if (this.disabled !== true) {
_currentTrack++;
_trackLoaded = false;
_resetPlayStatus();
_setTrack();
}
}, false);
//Previous track button clicked.
_elements.playerButtons.previousTrackBtn.addEventListener("click", function (e) {
if (this.disabled !== true) {
_currentTrack--;
_trackLoaded = false;
_resetPlayStatus();
_setTrack();
}
}, false);
//User is moving progress indicator.
_progressBarIndicator.addEventListener("mousedown", _mouseDown, false);
//User stops moving progress indicator.
window.addEventListener("mouseup", _mouseUp, false);
};
/**
* Handles the mousedown event by a user and determines if the mouse is being moved.
*
* @param e The event object.
**/
var _mouseDown = function (e) {
window.addEventListener("mousemove", _moveProgressIndicator, true);
audio.removeEventListener("timeupdate", _trackTimeChanged, false);
_playAHead = true;
};
/**
* Handles the mouseup event by a user.
*
* @param e The event object.
**/
var _mouseUp = function (e) {
if (_playAHead === true) {
var duration = parseFloat(audio.duration);
var progressIndicatorClick = parseFloat(_handleProgressIndicatorClick(e));
window.removeEventListener("mousemove", _moveProgressIndicator, true);
audio.currentTime = duration * progressIndicatorClick;
audio.addEventListener("timeupdate", _trackTimeChanged, false);
_playAHead = false;
}
};
/**
* Moves the progress indicator to a new point in the audio.
*
* @param e The event object.
**/
var _moveProgressIndicator = function (e) {
var newPosition = 0;
var progressBarOffsetLeft = _elements.progressBar.offsetLeft;
var progressBarWidth = 0;
var progressBarIndicator = _elements.progressBar.children[0].children[0].children[1];
var progressBarIndicatorWidth = _progressBarIndicator.offsetWidth;
var xCoords = _getXY(e).x;
progressBarWidth = _elements.progressBar.children[0].offsetWidth - progressBarIndicatorWidth;
newPosition = xCoords - progressBarOffsetLeft;
if ((newPosition >= 1) && (newPosition <= progressBarWidth)) {
progressBarIndicator.style.left = newPosition + ".px";
}
if (newPosition < 0) {
progressBarIndicator.style.left = "0";
}
if (newPosition > progressBarWidth) {
progressBarIndicator.style.left = progressBarWidth + "px";
}
};
/**
* Controls playback of the audio element.
*
**/
var _playBack = function () {
if (_elements.audio.paused) {
_elements.audio.play();
_updatePlayStatus(true);
} else {
_playBack(this);
_elements.audio.pause();
_updatePlayStatus(false);
}
}, false);
};
//Small toggle button clicked.
smallToggleBtn.addEventListener("click", function(e) {
e.preventDefault();
var selectedTrack = parseInt(this.parentNode.getAttribute("data-track-row"));
if (selectedTrack !== _currentTrack) {
_resetPlayStatus();
_currentTrack = null;
_trackLoaded = false;
}
if (_trackLoaded === false) {
_currentTrack = parseInt(selectedTrack);
_setTrack();
} else {
_playBack(this);
}
}, false);
var _setXml = function () {
var xmlUrl = _elements.playListRows[_currentTrack - 1].children[3].innerHTML;
$.ajax({
type: "GET",
url: xmlUrl,
dataType: "xml",
success: function (xml) {
var nOneSecondBugFix = 2000;
$(xml).find('OneSecondBugFix').each(function () {
nOneSecondBugFix = parseInt($(xml).find('OneSecondBugFix').text());
});
var v = 0;
$(xml).find('SyncInfo').each(function () {
verseStart[v] = parseInt($(this).find('AudioMiliseconds').text()) / nOneSecondBugFix;
verseIndex[v] = parseInt($(this).find('VerseOrder').text());
if (v > 0)
verseEnd[v - 1] = verseStart[v];
v++;
});
v--;
if (v > 1)
verseEnd[v] = verseStart[v] + 2 * (verseEnd[v - 1] - verseStart[v - 1]);
vCount = v;
}
});
}
//Audio time has changed so update it.
_elements.audio.addEventListener("timeupdate", _trackTimeChanged, false);
/**
* Sets the track if it hasn't already been loaded yet.
*
**/
var _setTrack = function () {
_setXml();
var songURL = _elements.audio.children[_currentTrack - 1].src;
//Audio track has ended playing.
_elements.audio.addEventListener("ended", function(e) {
_trackHasEnded();
}, false);
_elements.audio.setAttribute("src", songURL);
_elements.audio.load();
//Audio error.
_elements.audio.addEventListener("error", function(e) {
switch (e.target.error.code) {
case e.target.error.MEDIA_ERR_ABORTED:
alert('You aborted the video playback.');
break;
case e.target.error.MEDIA_ERR_NETWORK:
alert('A network error caused the audio download to fail.');
break;
case e.target.error.MEDIA_ERR_DECODE:
alert('The audio playback was aborted due to a corruption problem or because the video used features your browser did not support.');
break;
case e.target.error.MEDIA_ERR_SRC_NOT_SUPPORTED:
alert('The video audio not be loaded, either because the server or network failed or because the format is not supported.');
break;
default:
alert('An unknown error occurred.');
break;
}
trackLoaded = false;
_resetPlayStatus();
}, false);
_trackLoaded = true;
_setTrackTitle(_currentTrack, _elements.playListRows);
_setActiveItem(_currentTrack, _elements.playListRows);
_elements.trackInfoBox.style.visibility = "visible";
//Large toggle button clicked.
_elements.playerButtons.largeToggleBtn.addEventListener("click", function(e) {
if (_trackLoaded === false) {
_currentTrack = parseInt(1);
_setTrack()
} else {
_playBack();
}
}, false);
};
//Next track button clicked.
_elements.playerButtons.nextTrackBtn.addEventListener("click", function(e) {
if (this.disabled !== true) {
_currentTrack++;
/**
* Sets the activly playing item within the playlist.
*
* @param currentTrack The current track number being played.
* @param playListRows The playlist object.
**/
var _setActiveItem = function (currentTrack, playListRows) {
for (var i = 0; i < playListRows.length; i++) {
playListRows[i].children[2].className = "track-title";
}
playListRows[currentTrack - 1].children[2].className = "track-title active-track";
};
/**
* Sets the text for the currently playing song.
*
* @param currentTrack The current track number being played.
* @param playListRows The playlist object.
**/
var _setTrackTitle = function (currentTrack, playListRows) {
var trackTitleBox = document.querySelector(".player .info-box .track-info-box .track-title-text");
var trackTitle = playListRows[currentTrack - 1].children[2].innerHTML;
trackTitleBox.innerHTML = null;
trackTitleBox.innerHTML = trackTitle;
};
/**
* Plays the next track when a track has ended playing.
*
**/
var _trackHasEnded = function () {
parseInt(_currentTrack);
_currentTrack = (_currentTrack === _elements.playListRows.length) ? 1 : _currentTrack + 1;
_trackLoaded = false;
_resetPlayStatus();
_setTrack();
}
}, false);
};
//Previous track button clicked.
_elements.playerButtons.previousTrackBtn.addEventListener("click", function(e) {
if (this.disabled !== true) {
_currentTrack--;
_trackLoaded = false;
_resetPlayStatus();
_setTrack();
}
}, false);
/**
* Updates the time for the song being played.
*
**/
var _trackTimeChanged = function () {
var currentTimeBox = document.querySelector(".player .info-box .track-info-box .audio-time .current-time");
var currentTime = audio.currentTime;
var duration = audio.duration;
var durationBox = document.querySelector(".player .info-box .track-info-box .audio-time .duration");
var trackCurrentTime = _trackTime(currentTime);
var trackDuration = _trackTime(duration);
//User is moving progress indicator.
_progressBarIndicator.addEventListener("mousedown", _mouseDown, false);
currentTimeBox.innerHTML = null;
currentTimeBox.innerHTML = trackCurrentTime;
//User stops moving progress indicator.
window.addEventListener("mouseup", _mouseUp, false);
};
durationBox.innerHTML = null;
durationBox.innerHTML = trackDuration;
/**
* Handles the mousedown event by a user and determines if the mouse is being moved.
*
* @param e The event object.
**/
var _mouseDown = function(e) {
window.addEventListener("mousemove", _moveProgressIndicator, true);
audio.removeEventListener("timeupdate", _trackTimeChanged, false);
_updateProgressIndicator(audio);
_bufferProgress(audio);
_playAHead = true;
};
if (currentTime > 0) {
for (var i = 0; i <= vCount; i++) {
if (currentTime >= verseStart[i] && currentTime <= verseEnd[i]) {
hilightverse(verseIndex[i], "red", true, playerScrollLock);
/**
* Handles the mouseup event by a user.
*
* @param e The event object.
**/
var _mouseUp = function(e) {
if (_playAHead === true) {
var duration = parseFloat(audio.duration);
var progressIndicatorClick = parseFloat(_handleProgressIndicatorClick(e));
window.removeEventListener("mousemove", _moveProgressIndicator, true);
if (nLastHighlight != verseIndex[i] && nLastHighlight != -1)
hilightverse(nLastHighlight, "black", false, false);
nLastHighlight = verseIndex[i];
break;
}
}
}
};
audio.currentTime = duration * progressIndicatorClick;
audio.addEventListener("timeupdate", _trackTimeChanged, false);
_playAHead = false;
}
};
/**
* A utility function for converting a time in miliseconds to a readable time of minutes and seconds.
*
* @param seconds The time in seconds.
*
* @return time The time in minutes and/or seconds.
**/
var _trackTime = function (seconds) {
var min = 0;
var sec = Math.floor(seconds);
var time = 0;
/**
* Moves the progress indicator to a new point in the audio.
*
* @param e The event object.
**/
var _moveProgressIndicator = function(e) {
var newPosition = 0;
var progressBarOffsetLeft = _elements.progressBar.offsetLeft;
var progressBarWidth = 0;
var progressBarIndicator = _elements.progressBar.children[0].children[0].children[1];
var progressBarIndicatorWidth = _progressBarIndicator.offsetWidth;
var xCoords = _getXY(e).x;
min = Math.floor(sec / 60);
progressBarWidth = _elements.progressBar.children[0].offsetWidth - progressBarIndicatorWidth;
newPosition = xCoords - progressBarOffsetLeft;
min = min >= 10 ? min : '0' + min;
if ((newPosition >= 1) && (newPosition <= progressBarWidth)) {
progressBarIndicator.style.left = newPosition + ".px";
}
if (newPosition < 0) {
progressBarIndicator.style.left = "0";
}
if (newPosition > progressBarWidth) {
progressBarIndicator.style.left = progressBarWidth + "px";
}
};
sec = Math.floor(sec % 60);
/**
* Controls playback of the audio element.
*
**/
var _playBack = function() {
if (_elements.audio.paused) {
_elements.audio.play();
_updatePlayStatus(true);
} else {
_elements.audio.pause();
_updatePlayStatus(false);
}
};
sec = sec >= 10 ? sec : '0' + sec;
/**
* Sets the track if it hasn't already been loaded yet.
*
**/
var _setTrack = function() {
var songURL = _elements.audio.children[_currentTrack - 1].src;
time = min + ':' + sec;
_elements.audio.setAttribute("src", songURL);
_elements.audio.load();
return time;
};
_trackLoaded = true;
/**
* Updates both the large and small toggle buttons accordingly.
*
* @param audioPlaying A booean value indicating if audio is playing or paused.
**/
var _updatePlayStatus = function (audioPlaying) {
if (audioPlaying) {
_elements.playerButtons.largeToggleBtn.children[0].className = "large-pause-btn";
_setTrackTitle(_currentTrack, _elements.playListRows);
_elements.playerButtons.smallToggleBtn[_currentTrack - 1].children[0].className = "small-pause-btn";
} else {
_elements.playerButtons.largeToggleBtn.children[0].className = "large-play-btn";
_setActiveItem(_currentTrack, _elements.playListRows);
_elements.playerButtons.smallToggleBtn[_currentTrack - 1].children[0].className = "small-play-btn";
}
_elements.trackInfoBox.style.visibility = "visible";
//Update next and previous buttons accordingly
if (_currentTrack === 1) {
_elements.playerButtons.previousTrackBtn.disabled = true;
_elements.playerButtons.previousTrackBtn.className = "previous-track-btn disabled";
} else if (_currentTrack > 1 && _currentTrack !== _elements.playListRows.length) {
_elements.playerButtons.previousTrackBtn.disabled = false;
_elements.playerButtons.previousTrackBtn.className = "previous-track-btn";
_elements.playerButtons.nextTrackBtn.disabled = false;
_elements.playerButtons.nextTrackBtn.className = "next-track-btn";
} else if (_currentTrack === _elements.playListRows.length) {
_elements.playerButtons.nextTrackBtn.disabled = true;
_elements.playerButtons.nextTrackBtn.className = "next-track-btn disabled";
}
};
_playBack();
};
/**
* Updates the location of the progress indicator according to how much time left in audio.
*
**/
var _updateProgressIndicator = function () {
var currentTime = parseFloat(_elements.audio.currentTime);
var duration = parseFloat(_elements.audio.duration);
var indicatorLocation = 0;
var progressBarWidth = parseFloat(_elements.progressBar.offsetWidth);
var progressIndicatorWidth = parseFloat(_progressBarIndicator.offsetWidth);
var progressBarIndicatorWidth = progressBarWidth - progressIndicatorWidth;
/**
* Sets the activly playing item within the playlist.
*
* @param currentTrack The current track number being played.
* @param playListRows The playlist object.
**/
var _setActiveItem = function(currentTrack, playListRows) {
for (var i = 0; i < playListRows.length; i++) {
playListRows[i].children[2].className = "track-title";
}
indicatorLocation = progressBarIndicatorWidth * (currentTime / duration);
playListRows[currentTrack - 1].children[2].className = "track-title active-track";
};
_progressBarIndicator.style.left = indicatorLocation + "px";
};
/**
* Sets the text for the currently playing song.
*
* @param currentTrack The current track number being played.
* @param playListRows The playlist object.
**/
var _setTrackTitle = function(currentTrack, playListRows) {
var trackTitleBox = document.querySelector(".player .info-box .track-info-box .track-title-text");
var trackTitle = playListRows[currentTrack - 1].children[2].innerHTML;
/**
* Resets all toggle buttons to be play buttons.
*
**/
var _resetPlayStatus = function () {
var smallToggleBtn = _elements.playerButtons.smallToggleBtn;
trackTitleBox.innerHTML = null;
_elements.playerButtons.largeToggleBtn.children[0].className = "large-play-btn";
trackTitleBox.innerHTML = trackTitle;
for (var i = 0; i < smallToggleBtn.length; i++) {
if (smallToggleBtn[i].children[0].className === "small-pause-btn") {
smallToggleBtn[i].children[0].className = "small-play-btn";
}
}
};
};
/**
* Plays the next track when a track has ended playing.
*
**/
var _trackHasEnded = function() {
parseInt(_currentTrack);
_currentTrack = (_currentTrack === _elements.playListRows.length) ? 1 : _currentTrack + 1;
_trackLoaded = false;
_resetPlayStatus();
_setTrack();
};
/**
* Updates the time for the song being played.
*
**/
var _trackTimeChanged = function() {
var currentTimeBox = document.querySelector(".player .info-box .track-info-box .audio-time .current-time");
var currentTime = audio.currentTime;
var duration = audio.duration;
var durationBox = document.querySelector(".player .info-box .track-info-box .audio-time .duration");
var trackCurrentTime = _trackTime(currentTime);
var trackDuration = _trackTime(duration);
currentTimeBox.innerHTML = null;
currentTimeBox.innerHTML = trackCurrentTime;
durationBox.innerHTML = null;
durationBox.innerHTML = trackDuration;
_updateProgressIndicator(audio);
_bufferProgress(audio);
};
/**
* A utility function for converting a time in miliseconds to a readable time of minutes and seconds.
*
* @param seconds The time in seconds.
*
* @return time The time in minutes and/or seconds.
**/
var _trackTime = function(seconds) {
var min = 0;
var sec = Math.floor(seconds);
var time = 0;
min = Math.floor(sec / 60);
min = min >= 10 ? min : '0' + min;
sec = Math.floor(sec % 60);
sec = sec >= 10 ? sec : '0' + sec;
time = min + ':' + sec;
return time;
};
/**
* Updates both the large and small toggle buttons accordingly.
*
* @param audioPlaying A booean value indicating if audio is playing or paused.
**/
var _updatePlayStatus = function(audioPlaying) {
if (audioPlaying) {
_elements.playerButtons.largeToggleBtn.children[0].className = "large-pause-btn";
_elements.playerButtons.smallToggleBtn[_currentTrack - 1].children[0].className = "small-pause-btn";
} else {
_elements.playerButtons.largeToggleBtn.children[0].className = "large-play-btn";
_elements.playerButtons.smallToggleBtn[_currentTrack - 1].children[0].className = "small-play-btn";
}
//Update next and previous buttons accordingly
if (_currentTrack === 1) {
_elements.playerButtons.previousTrackBtn.disabled = true;
_elements.playerButtons.previousTrackBtn.className = "previous-track-btn disabled";
} else if (_currentTrack > 1 && _currentTrack !== _elements.playListRows.length) {
_elements.playerButtons.previousTrackBtn.disabled = false;
_elements.playerButtons.previousTrackBtn.className = "previous-track-btn";
_elements.playerButtons.nextTrackBtn.disabled = false;
_elements.playerButtons.nextTrackBtn.className = "next-track-btn";
} else if (_currentTrack === _elements.playListRows.length) {
_elements.playerButtons.nextTrackBtn.disabled = true;
_elements.playerButtons.nextTrackBtn.className = "next-track-btn disabled";
}
};
/**
* Updates the location of the progress indicator according to how much time left in audio.
*
**/
var _updateProgressIndicator = function() {
var currentTime = parseFloat(_elements.audio.currentTime);
var duration = parseFloat(_elements.audio.duration);
var indicatorLocation = 0;
var progressBarWidth = parseFloat(_elements.progressBar.offsetWidth);
var progressIndicatorWidth = parseFloat(_progressBarIndicator.offsetWidth);
var progressBarIndicatorWidth = progressBarWidth - progressIndicatorWidth;
indicatorLocation = progressBarIndicatorWidth * (currentTime / duration);
_progressBarIndicator.style.left = indicatorLocation + "px";
};
/**
* Resets all toggle buttons to be play buttons.
*
**/
var _resetPlayStatus = function() {
var smallToggleBtn = _elements.playerButtons.smallToggleBtn;
_elements.playerButtons.largeToggleBtn.children[0].className = "large-play-btn";
for (var i = 0; i < smallToggleBtn.length; i++) {
if (smallToggleBtn[i].children[0].className === "small-pause-btn") {
smallToggleBtn[i].children[0].className = "small-play-btn";
}
}
};
return {
initPlayer: initPlayer
};
return {
initPlayer: initPlayer
};
};
(function() {
var player = new audioPlayer();
(function () {
var player = new audioPlayer();
player.initPlayer();
player.initPlayer();
})();